![]() ![]() ![]() ![]() Kill everything on the front line, including the walls.ģ. Take care to avoid the trooper in the back.Ģ. To defeat the formation and destroy the walls, follow this sequence (refer to the graphic above):ġ. This bears repeating- the occupyee must wait until all formations that include walls have been defeated by a third party. This is key to returning the walls safely to their owner.Īfter this has been accomplished, and only afterwards, the player that has been farmed can reject the repelling of the occupation and is free to destroy the walls. This player kills off all the troops, but avoids destroying the walls. Once the farm is placed, a third party needs to assist and attack the occupation. However, a specific procedure must be followed so that the farmer does not have to repair the walls, which is a very costly undertaking. Portable walls give the most SP of any non-promotional unit in the game, and can be used in a farm. If juiced attacks are not equipped, this approach is negligible. If the front line units are causing problems early, take one of them out, but leave the second to keep the wimps off the front line. Take out the wimps in the middle first, then the rest of the units. When grinding wimps, use only two units- The Wimp and a powerful unit to take everything out, as quickly as possible, so as not to waste the SP boost. Keep in mind that the most efficient SP gain is achieved by using as few units as possible. A “mini SP boost” lasting 15 minutes for 25% more SP can be had for a paltry 20 merits (which can be gathered by the thousands when regularly aiding friends at their outpost). Now you are ready to pimp the wimps, but before you start whacking away, put on an SP boost. After they have done so, reject the repelling of the invaders and take them out yourself. Wait for friends to come and take down the occupations. There are a few things to keep in mind, though. If the farm is planted correctly, harvesting is easy. Use your imagination, but make sure that the formation does not cause losses for the harvester.Īfter a farm is planted, announce the fact in the guild chat so that everyone can join in the fun. Other units can be used to augment the wimps and give even more SP to the attacker. The sandbag can be left untouched while the other front line unit and the wimps are disposed of. This formation can be made friendlier for players attacking with weak or low ranked units by replacing one of the front line troops with a sandbag. The standard formation to achieve this is to place two supporting units on the front edges, three wimps in the middle of the second row, and two more supporting units in the back, as depicted in the graphic above. If the juiced attacks are equipped, then care must be taken that the wimps do not create losses for the attacker. Simply use three wimps and four supporting units that are ranked up to give some additional SP, but will not pose a problem for the player attacking the farm. Planting is straightforward, if The Wimp does not have his juiced attacks equipped. Keep this in mind when selecting the troops send with the wimps. Besides the time investment, all the troops used in a farm will need to be healed. Wimp farms will yield anywhere from 400 to 900 SP, depending on the type of boost and supporting units placed. Here we explain both aspects- how to plant a farm, and how to best harvest all that luscious SP. The concept is basically a friendly occupation by a player who has The Wimp ranked up to level six on a player who needs SP. One of the easiest ways to gain SP (Skill Points), which are needed to promote your units, in Battle Nations is to utilize Wimp Farms. ![]()
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